Now that I've gone through and looked at every commander option available, its time to start looking at which decks I want to build. My initial intent was to pick one in each color combination, but there are some themes that I want to hit and some colors with too many options to limit myself. As of right now, these are the ones I am considering, with a brief explanation of what I want to do with them.
Mikaeus, the Lunarch: I dislike most of the mono-white options, but I think I can get behind a Mikaeus decks that features some of the color's token making and Crusade effects.
Arcum Dagsson: Arcum is one of the more powerful options in the game, but I like the challenge of building both a fun version and a 'broken' version of such a deck.
Azami, Lady of Scrolls: This is basically going to be Wizard tribal, and although Azami can be totally busted I think that I can also find a fun middle ground.
Marrow-Gnawer: I want to build at least one deck that can run lots of Stax effects, and I think a Marrow-Gnawer deck is a fun way to try and do it.
Bosh, Iron Golem: Most mono-Red options bore me. Bosh at least provides some cool theme to build around, even though it is really fragile.
Ezuri, Renegade Leader: Elf tribal shenanigans.
Grand Arbiter Augustin IV: This is going to be a place to put all the various taxing and disruptive permanents to good use.
Oona, Queen of the Fae: I want to try and build a 'milling' deck, and as difficult as that is going to be I think Oona has the best chance of pulling it off. Szadek, Lord of Secrets is also a possibility.
Wort, Boggart Auntie: Goblin tribal shenanigans.
Wort, the Raidmother: This is going to be a deck that runs as many instants and sorceries as possible and attempts to copy them as much as possible. It should also feature as many token making spells as I can find to make sure every spell gets Conspired as much as possible.
Rosheen Meanderer: Anything with the letter X on it...
Captain Sisay: Legends and Legendary permanents.
Rhys the Redeemed: Token madness! I may end up making 2 or 3 different versions for stuff like "Saproling Tribal" or whatnot. There are just so many cards that can fit into a deck like this that I can't see just making one.
Trostani, Selesnya's Voice: Lifegain matters. Protection matters. There are lots of ways that we can abuse Trostani's lifegain, perhaps even Populating for profite once and a while.
Brion Stoutarm: A bit like Bosh, but focused on doing it much differently. Lots of Threaten effects.
Experiment Kraj: This is probably going to end up as some broken combo deck, but like some of the other combo options I look forward to breaking it then unbreaking it with two different versions of the deck.
Ghost Council of Orzhova: Black/White control with some token making, plenty of Wrath effects and removal, and plenty of other Drain Life effects.
Niv-Mizzet, the Firemind: The combo versions are well explored, but we will go through the exercise of building one anyway. I look forward to building a non-combo version as well.
Jarad, Golgari Lich Lord: Living out of the graveyard for fun and profit.
Glissa, the Traitor: Recurring some artifacts will only be a part of what the deck will do, as I see this as a chance to build a poison-themed deck.
Sharuum the Hegemon: I know that Sharuum combo has been done to death, but I think some sort of fun artifact creature reanimator deck might be fun to do instead.
Zur the Enchanter: We can have a bit of fun with an enchantments matters theme, perhaps incorporating cards like Bruna, Opalesence, and Replenish.
Sedris, the Traitor King: Zombies, with Wheel and Buried Alive effects to keep the graveyard full of cool creatures to reanimate.
Kresh, the Bloodbraided: Sacrifice effects and creatuer recursion. The challenge will be to make sure there is a real difference between this and Jarad.
Uril, the Miststalker: Plenty of Auras to pump Uril, plus an Enchantress theme.
Rafiq of the Many: Plenty of Equipment to pump Rafiq, plus an 'equipment matters' theme.
Doran, the Siege Tower: A 'toughness matters' theme, with some Treefolk tribal thrown in.
Ghave, Guru of Spores: This is another deck that I can see getting out of hand, but playing around with a deck that basically wants/needs Doubling Season in play all the time should be fun.
Karador, Ghost Chieftain: Reanimator themed.
Riku of Two Reflections: I think I want to focus more on the copying of creatures, where Wort focuses more on copying instant/sorcery spells. Of course, there are still going to be some instant/sorcery spells that I really want to copy as well.
Maelstrom Wanderer: Along with Intet, this will be a 'Top of the Library matters' kind of deck.
Kaalia of the Vast: I'm decided that this is going to be an Angels and Demons themed deck, with my Dragons going into Scion of Ur-Dragon below.
Damia, Sage of Stone: Maro type cards and cards that trigger of of drawing cards.
Zedruu the Greathearted: Giving my opponents what they don't want and chaos themed cards.
Horde of Notions: Elemental tribal.
Scion of the Ur-Dragon: Dragon tribal.
Sliver Overlord: Sliver Tribal
Progenitus: 5-color 'good stuff', with a focus on cards that can only be played or are maximized in 5-color decks. Cards like the Bringers, Domain cards, Sunburst cards, etc.
That's 38 decks... which should cover most of the themes that I would like to incorporate. A lot of them will basically have two forms at the end of the day; a cut-throat "best" version that optimizes combos and synergies whenever possible, and a more "social" version that will still look to take advantage of synergies but not so much as to run insta-win combos.
Soon, I will start up writing the "Alpha to Zendikar" set reviews with a running list of possible inclusions for each deck above as we go. At the end, we'll take a look at each card we've noted as a possibility an whittle the lists down to a formal decklist (or two). 2013 is going to be a busy year, but I'm looking forward to tackling the task of sorting through the14,000+ cards that Magic has to offer and finding the true cream of the crop.
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